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View Poll Results: Do you agree on these suggestions?

Voters
8. You may not vote on this poll
  • I agree on suggestion 1

    6 75.00%
  • Don't add suggestion 1 (don't like it, got a different idea)

    1 12.50%
  • I agree on suggestion 2

    5 62.50%
  • Don't add suggestion 2 (don't like it, got a different idea)

    1 12.50%
  • I agree on suggestion 3

    4 50.00%
  • Don't add suggestion 3 (don't like it, got a different idea)

    2 25.00%
  • I agree on suggestion 4

    4 50.00%
  • Don't add suggestion 3 (don't like it, got a different idea)

    3 37.50%
Multiple Choice Poll.
Results 1 to 6 of 6
  1. #1
    CNR Admin BillyTalent's Avatar
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    Lightbulb Job changes and explosive bullets

    1.When you're a dirty mechanic using /v bring has a much lower cost, make it cost around 1k-2k, this reason is because in many export docks, specially in LS there's not a vehicle close to you, you have to walk a lot to get one.

    If readers don't agree with this one then I propose another one that involves adding a dirty mechanic level system where it gets cheaper doing /v bring until it reaches 1k-2k level 50.

    Give dirty mechanics the ability to jump on other players vehicles, to jack them.


    Press 6 on your keyboard when the video starts for the part that I want to implement, dirty mechanics have to be on a passenger seat to be able to perform this.

    2.Make explosive bullets more impactful on Hunters.

    3.Mesh prostitute and rapist to only one job, most whores in real life have STDs, making a job that only has one feature is rather too plain and make sure to add their guns too, currently rapists have a 9mm pistol that whores don't, but this is not really needed since whores already spawn with three arsenal; Shotgun,ak-47,dildo.

    4.Kind of like the third suggestion but for weapon dealer and drug dealer, combine their abilities to one called "illicit tradesperson", these jobs are never used and it should just be simplified to the general idea of a job that sells things to other players and gives wanted stars to both.
    Last edited by BillyTalent; 10-27-2018 at 11:30 PM. Reason: typos
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  2. #2
    Greatness or Death XTR3M3's Avatar
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    Misclicked on 'not add suggestion 3'.

    About suggestion 1, make it unusable on business vehicles or decrease the range of it on business vehicles so that it doesn't get abused to only hunt for business vehicles. Also the /v bring cost should be reduced to 50-75% of the original cost only. Cutting it to 1-2k is gonna be too OP.
    Last edited by XTR3M3; 10-28-2018 at 02:18 AM. Reason: Damn typo
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  3. #3
    CNR Admin BillyTalent's Avatar
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    Quote Originally Posted by XTR3M3 View Post
    Misclicked on 'nkt add suggestion 3'.

    About suggestion 1, make it unusable on business vehicles or decrease the range of it on business vehicles so that it doesn't get abused to only hunt for business vehicles. Also the /v bring cost should be reduced to 50-75% of the original cost only. Cutting it to 1-2k is gonna be too OP.
    The thing is that dirty mechanics are going to be constantly be using it after exporting a vehicle, let's say you export a infernus, then 9k-5 --> 4k of profit, which is nothing, should be 2k for getting 7k constantly.

  4. #4
    [TDK]Leader [TDK]Will_Joh's Avatar
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    1. ye for both ideas, about the jumping,like xtr3m3 mentioned, you cant jump into biz vehicles,private vehicles,gang vehicles[ soon will be added to the srv],or players on passive(?).
    i really like the jacking idea,but i'm not so sure about it, can be really annoying sometimes lol.

    2.sure

    3.sure

    4.na
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  5. #5
    im gay Funkyblackcat's Avatar
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    Quote Originally Posted by [TDK]Will_Joh View Post
    1. ye for both ideas, about the jumping,like xtr3m3 mentioned, you cant jump into biz vehicles,private vehicles,gang vehicles[ soon will be added to the srv],or players on passive(?).
    i really like the jacking idea,but i'm not so sure about it, can be really annoying sometimes lol.

    2.sure

    3.sure

    4.na
    .
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  6. #6
    CNR Admin Meme_Lord's Avatar
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    Na, ye, na, na.
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