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View Poll Results: Hardpoint Turfing

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  • Option 1

    3 23.08%
  • Option 2

    10 76.92%
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  1. #1
    Descending Flake Nibble's Avatar
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    Hardpoint Turfing

    We will change turfing so that were will only be 1 zone. This zone will change location every 24 minutes, so for example

    Zone location: VIP L

    - 24 minutes later -

    > City Hall

    - 24 minutes later -

    > Train Station

    You get the idea...

    It will only require 1 person in a gang to begin the takeover and it will take 60 seconds to successfully capture the turf.

    Toss your honest feedback on this so we know what exactly to work on and not implement something to later have complaints about it not being ideal.

    I think it'll be more fun because fighting for turfs will be much more condensed to a confined area with the thrill of chasing down the turf when it changes location. @Banging7Grams @Shini
    Joined Irresistible Gaming December 2012


    finit hic deo

  2. #2
    The Owner and Developer Lorenc's Avatar
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    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
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  3. #3
    Descending Flake Nibble's Avatar
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    Overall in my post it reflects more of the current system we have however it's more condensed and limited to 1 zone.

    Lorenc's version is much more fast paced and systematic so let's hear your feedback. I'd be happy with either of these added tho I do like the idea of a more fast paced turf system.
    Joined Irresistible Gaming December 2012


    finit hic deo

  4. #4
    Rayan's Avatar
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    I like Lorenc's idea just slightly more, both are fine tbh
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  5. #5
    Retired Legend Alone_GUY's Avatar
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    +1 for Lorenc's idea. Seems dope and reasonable when it come to distribution.
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  6. #6
    V.I.P [S.A]Army's Avatar
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    I like lorenc's idea too, its good.

  7. #7
    Chickenwing's Avatar
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    I like Lorencs idea.

    1 zone is just not enough imo.

  8. #8
    Legendary Interviewer IM_HuLk's Avatar
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    Quote Originally Posted by Lorenc View Post
    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
    Nice one , just do it

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  9. #9
    Abbott's Avatar
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    Quote Originally Posted by Lorenc View Post
    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
    Sounds interesting.



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  10. #10
    ✪Keep Moving Forward✪ NeXuS's Avatar
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    Quote Originally Posted by Lorenc View Post
    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
    Ye Ye PLUS


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