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View Poll Results: Hardpoint Turfing

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  • Option 1

    3 23.08%
  • Option 2

    10 76.92%
  • Neither

    0 0%
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  1. #11
    GoD_oF_WaR_'s Avatar
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    Quote Originally Posted by Lorenc View Post
    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
    ^^^

  2. #12
    💎 karma's a *****. 💎 Shini's Avatar
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    Quote Originally Posted by Lorenc View Post
    I like the idea, but I would make some changes.



    1. San Fierro will have maybe 10 big turfs. 1 turf will be chosen at random every 24:00 as a 'hardpoint'.

    2. Each gang will need to remain in the hardpoint as long as possible to earn a prize pool of $200,000.

    3. If you enter a turf, and it has nobody inside - you control the hardpoint automatically. No 60 second wait.
    - You lose control of the hardpoint when all you and your gang members leave the hardpoint (killed)

    4. If a Gang A stays in a hardpoint for 180 seconds (3minutes), Gang B for 60 seconds (1 min), Gang C for 10 seconds then the prize pool at the end of the in-game day (24:00) is distributed as follows:
    - Gang A 180/(180+60+10) = 72%
    - Gang B 60/(180+60+10) = 24%
    - Gang C 10/(180+60+10) = 4%

    This is a fair distribution of payouts, because you cannot lose money if you capture at 1:00 then some gang captures at 23:30.
    This is good and all but I'd remove the VIPL zone simply because it's too much of a hot-zone already. Everyone has a house there and whatnot, maybe place it in an area where there are less houses? Around hospital / Supasave could be one good hardpoint zone since there aren't really many houses there. Otherwise this looks pretty neat, fastpaced is the way to go for sure.

  3. #13
    Descending Flake Nibble's Avatar
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    thanks for the feedback

    refer to http://forum.sfcnr.com/showthread.ph...274#post565274 for further discussion & suggestions on facilities
    Joined Irresistible Gaming December 2012


    finit hic deo

 

 

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