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  • Yes

    21 91.30%
  • No

    2 8.70%
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Thread: Hardpoint Turfs

  1. #11
    Descending Flake Nibble's Avatar
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    Well spawning on turfs shouldn't be a problem anymore because VIP L won't always be a hardpoint... Only occasionally.

    About facility turfs, it would be cool if you make them also be triggered as hardpoints and if taken over by opposing gangs, you could lose money from your gang bank via the takeover pool. (doesn't have to be 200k, could be a smaller amount or a percentage)

    I'm not sure how many gangs with facilities would be optimistic about this but it's definitely more competitive like this.

    You would just have to come up with a way to solve the issue of gang members spawning in the facility making it impossible to takeover efficiently.
    Joined Irresistible Gaming December 2012


    finit hic deo

  2. #12
    Rayan's Avatar
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    Let's keep it with hardpoint turfing only, we'll test for 1 week and see how it plays out and wether we should add the facility turfs hardpoint but it shouldn't affect gangbanks unless 3 or more members of that gang facility are online to defend.
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    "He who strikes terror in others is himself continually in fear."



  3. #13
    Izhan_'s Avatar
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    Quote Originally Posted by Kova View Post
    Facilities should be captured the same way they're captured now, IMO.
    thisssss.....
    and ++++ for this new turf system

  4. #14
    💎 karma's a *****. 💎 Shini's Avatar
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    zoomed in more + added.






    This is a map of the hardpoint turfs I have suggested to Lorenc which may or may not be included into the change, depending on your opinion(s)
    please state them on which zone(s) you don't like / do like and why?

    Keep in mind that only 1 hardpoint zone at a time will be active, meaning it will rotate between the zones.

    bigger zones makes it less of a cluster **** to play with, you can essentially use any weapon you'd like to use, m4, rifle, whatever since it's a more diverse playstyle imo.
    Last edited by Shini; 11-10-2018 at 03:01 AM.

  5. #15
    CNR Admin
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    it looks cool btw shinis idea looks better

  6. #16
    CNR Admin Meme_Lord's Avatar
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    I like it.
    You picked the wrong signature, fool!


  7. #17
    Am I goin' insane? Cypk's Avatar
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    Quote Originally Posted by Shini View Post

    zoomed in more + added.






    This is a map of the hardpoint turfs I have suggested to Lorenc which may or may not be included into the change, depending on your opinion(s)
    please state them on which zone(s) you don't like / do like and why?

    Keep in mind that only 1 hardpoint zone at a time will be active, meaning it will rotate between the zones.

    bigger zones makes it less of a cluster **** to play with, you can essentially use any weapon you'd like to use, m4, rifle, whatever since it's a more diverse playstyle imo.
    .

  8. #18
    deadpoetssociety willHunting's Avatar
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    shini +
    If you are from Balkan and wish to donate and help the server, check my Donation Service thread.



  9. #19
    Rayan's Avatar
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    Shini your turf scheme should be permanent turfs imo, I don't like the 1 mutating turf concept a whole lot.
    .: PC Specifications :.

    .: CPU > Intel Core i5-4300U :.
    .: GPU > Intel HD 4400 :.
    .: RAM > 8GB DDR3-1600 :.
    .: SSD > 180GB Intel :.

    "He who strikes terror in others is himself continually in fear."



  10. #20
    V.I.P [S.A]Army's Avatar
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    +1 from me.

 

 

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